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From Blender Sculpt Mode to Unreal Engine 4 Episode 2

I just wanted to share some more experiments on Blender Scult Mode, this time the bake was done with the help of Substance painter. The dispacement is baked in Blender and use the UE4 tessellation. Ambient Occlusion came from Substance Painter, Albedo from Blender vertex paint and Normals from Substance Painter.

 
 
 
 
On the right side the is the clean Low Poly model.




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