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Gabriele Granocchia: Game Designer and Indie dev

Hi! If you arrive here it probably means you want to know something more about me(making you a weirdo), but i can tell you a couple of things.
My first real console was a Nintendo 64, probably the best console to grow up with. My passion for videogames started already at a young age, I always loved videogames and to keep them in my life I knew I had to make them a profession, so as soon as I had the opportunity to decide a study path, I went in the direction of the videogame industry, I joined a videogame programming academy (luckily I had one in Rome: AIV) and studied computer science at the same time, it took some time to finish my study but I always kept improving all kind of skill needed for game development.

 
 

I release my first game, a small mobile app, in 2012. It was solid and few even liked it, but it made me realize the depth of the development process, how all the components should work together to make a proper experience. I always wanted fun games, I never cared about how the game looks as long as it makes me remember the same feeling of joy I had back with the N64, so I decide to properly explore the field of game design. Games don't need an excellent gameplay to be good, many games succeded even with poor gameplay, but my games have to be perfect gameplay wise. What makes videogames a unique art is the direct interaction of the player, I want that interaction to be the expression of the willing of the player.
Even now, I like nineties games, I take a lot of inspiration from really old games, back then many games already had fantastic game designs. The modern industry lacks many aspects that I would like to bring back, but at the same time, many technologies are still left unused and I like exploring many untouched possibilities. I guess my games are, and will mostly be, revisitation of old classics with a modern look; old games, not as they were, but as we remember them.